NCOA- Bingocize® meets the highest- level criteria for evidence-based disease prevention and health promotion programs, as established by the Administration on Aging Evidence-Based Programs Review Committee and qualifies for Title IIID or other applicable discretionary funds.
SNAP-Ed Toolkit- Bingocize® is approved as an evidence-based Obesity Prevention Intervention by the SNAP-Ed Toolkit.
Bingocize® is a 10-week, evidence-based health promotion program approved through both SNAP-Ed and The National Council on Aging (NCOA). Bingocize® combines exercise and health information with the familiar game of bingo, which has shown to be a great, fun way to get seniors moving and socializing. It’s meant to be played twice a week on nonconsecutive days, and each session usually lasts 45-60 minutes. We have various “curriculum” wokshops (Exercise Only, Falls Prevention, and Nutrition) some of which are more appropriate than others for your particular group of seniors, depending on their level of physical and cognitive ability. Bingocize® can be implemented remotely or in a traditional face-to-face setting.
The overall goals of the program are to help older adults:
- Improve and/or maintain mobility and independence
- Learn and use health information focused on falls reduction and other health-related behaviors
- Engage older adults in social settings
- A significant barrier to improving the health and well-being of sedentary older adults is getting them to adhere to an exercise-based health promotion program (Picorelli et al., 2014).
- Older adults enjoy and are more likely to participate in programs that are game-centered, interactive, and socially engaging
- Multimodal interventions (targeting multiple aspects of physical and/or cognitive health, such as health education and exercise) are most likely to produce improvements (Park et al., 2011).
The program targets sedentary older adults at all ability levels, in a variety of settings, including certified nursing facilities, assisted living, independent living, and community senior centers.
Participants (Bingocizers®) complete a series of strategically inserted exercises designed to increase or decrease the intensity and volume of exercise. Health education questions are also inserted into the game. Participants rest while numbers are called for the bingo game, then complete more strategically inserted exercises or health education questions, rest during number calling, and so on. This pattern is continued until a Bingocizer® wins the game. Small prizes (some included with program) are awarded to winners. Additional games are played until all planned exercises are completed.
- Participants play Bingocize® for one hour 2 times per week for 10 weeks OR
- The program can be even more beneficial if played on an ongoing basis.
- Improved lower/upper body strength, gait, balance, and range of motion
- Improved aspects of cognition (executive function),
- Increased social engagement,
- Improved knowledge of falls risk reduction and other important health topics
- Improved patient activation
- Upper body strength improved for both groups, F (1, 81) =11.40, p<.01, but the improvement was significantly greater for the experimental group (interaction), F (1, 81) =4.78, p=.03.
- Lower body strength improved for both groups, F (1, 80) =13.38, p<.01, but the improvement was significantly greater for the experimental group, F (1, 81) =4.44, p=.04.
- As expected, health knowledge on fall risk and osteoarthritis showed a main effect, such that both groups improved their knowledge of the topics, F(1,83)=275.56, p<.001, suggesting the program can be effective for improving health knowledge with or without including the exercise component.
- Health activation values significantly increased from pre- to post-intervention for both groups, p < 0.05. Attendance was high (>93% in both groups) (Crandall et al., In Review).
Gait performance associated with fall risk was assessed in participants (N=38; Falls et al., 2018). Pre/post gait analysis at self-selected (SS) and fast walking speeds was measured using the GAITRite® Electronic Walkway.
- Significant improvements (group x time) were observed for the experimental group at fast walking speed for ambulation time (AT) (λ = .878, F (1, 36) = 5.01, p = .031, ES = .122); velocity (λ = .886, F (1, 36) = 4.61, p = .039, ES = .114); and step length (λ = .864, F (1, 36) = 5.64, p = .023, ES = .136). Significance at SS speed included AT (λ = .892, F (1, 36) = 4.37, p = .044, ES = .108) single support (λ = .887, F (1, 36) = 4.59, p = .039, ES = .113); and double support time (λ = .886, F (1, 36) = 4.63, p = .038, ES = .114).
- Large room with tables and sturdy chairs without wheels; participants should be able to stand and move at least 4 feet from the table in each direction.
- Room size should allow space for certified leader to move about the room.
- Class size- up to 20 participants if one certified leader; more than 20 requires two certified leaders.
- A strong WIFI connection is needed for the Bingocize® Web App add-on; tablets are needed for each participant.
Equipment and material:
- A reusable Bingocize® in a Box is required, which contains equipment for up to 20 participants and includes resistance bands, therapy balls, an official Bingocize® t-shirt for the Leader, an attendance binder, and enough prizes for one 10-Week Workshop...box does NOT include a bingo game set. Targeted educational and marketing materials for leaders to use are available for download on the online training site.
- Small prizes for Bingocize® game winners; $1.00-$3.00 per prize; 2-3 prizes awarded per game (enough prizes included for 1-10 week session)
- Bingo game set (not included)
Online leader training consists of five self-paced modules.