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Earning GEMs
GEMs are gained two ways: through actions intentially done to gain points, and actions that gain points but you would probably do anyway. For example, the Education Pays reward (below). It is unreasonable that anyone would go through that just for the points, but because both are so closely related to gaming, anyone who does so is rewarded.
- Dungeon Mastery
- A player who runs a game as Dungeon Master at any time a regular game is not scheduled earns 2,500 GEMs. This game can be any role-playing game, but must occur at a time when our normal game is not in session or is canceled (for example, the DM is on vacation, or on a Saturday).
- Education Pays
- For every college level English, History, Psychology or Public Speaking (communications) class a player completes with a C or higher grade, 2,000 GEMs shall be awarded.
- Journal
- Good notes can make or break a party. A person who keeps notes during the game and makes them available (Word format) for upload on the party notes web site earns 500 GEMs per evening.
- Magazine Subscription
- A subscription to Dragon magazine is worth 4,000 GEMs annually. Proof of purchase required.
- Money Talks
- The entire party benefits when money is donated to the Miniature's Fund; more money means more 3D props! Every penny earns 10 GEMs (i.e. $1.00 = 1,000 GEMs).
- Newsletter Articles
- All contributors to Word Around the Camp Fire earn GEMs. The value of the GEMs is determined by the DM and is greater for original material than cut-n-paste material.
- Reading Novels
- High fantasy novels can inspire role-playing, character concepts, and other aspects of the game. Reading a DM-approved novel gains the reader 1 GEM per page of text. The acceptable reading list includes any Forgotten Realms novel, any Dragonlance novel, the works of David Eddings, the works of Robert Jordan, and any Conan novel. Others are subject to approval, but any fantasy genre should be acceptable.
- Splinter Cell
- Any player who founds an additional gaming group composed of four or more new* players that meets at least twice a month earns 120,000 GEMs annually (awarded 10,000 GEMs per month). If this gaming group is composed of 50% or more players who are under age 18, the GEM value is doubled.**
- Spreading the Love
- For every youth (ages 12 to 17) given a new Basic Game set (ISBN 0-7869-3409-3), 20,000 GEMs will be awarded. Proof of purchase required. (Angel Tree and other such organizations are acceptable for this.)
- Take a Picture
- It is always fun to look back at photos of games gone by. Anyone taking 5 to 10 pictures "for the record" during a game will earn 500 GEMs.
* A "new" player for these purposes is any player who is not currently in a gaming group. The player may have previous gaming experience. The point is to draw in players and get them actively involved in the hobby.
** Whoa! What's going on here? Role-playing in general, and Dungeons & Dragons specifically, is played by a very small demographic. Mainly males our age or older. For the hobby to continue growing, the next generation has to pick up the game. Thus, as players we must encourage younger people to take up the game if we hope to see Dungeons & Dragons products into the future.
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