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Spells, Swords, and Shotguns

Spells, Swords, and Shotguns



A young wizard, a battle worn elf, and a grumpy, redheaded drawf fight thier way through traps, monsters, and puzzles deep underground to find the loot and magic sword in a long forgotton dungeon. Their adventure is almost to an end after three months of work. They finally make it through to the last door to find a strange dark portal inside. Without knowing it they get sucked in and are wisked away down a vortex of dark flames. They forget their quest and their memories of those they have meet in their adventures; all becomes fuzzy in their minds. They fall out of the portal to find theirselves in a strange place... a coffee shop in a downtown metro area. You play the a D&D charater that has just fallen out of the portal into the 21st centruy. Here, elfs were suits, drow drive cars, and goblins have shotguns. Mobsters, monsters, and movies at 8 are just around the corner. What will you do?

Game playing every other Saturday.

And remember, Frankie, the gnoll pimp, says, "Always be packing in this town, for love and war."



"Patience my @$$, I wanna kill something!" Rick Grieve